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AI Insights · Timothy · October 2023

Top 5 Boxing Games Performance in South America, Q3 2023

An analysis of the top 5 boxing games on a unified platform in South America for Q3 2023, highlighting trends in weekly downloads, revenue, and active users.

Top 5 Boxing Games Performance in South America, Q3 2023

In Q3 2023, the top 5 boxing games on a unified platform in South America showed varied performance in terms of downloads, revenue, and active users. Here’s a breakdown of how each game fared during this period.

EA SPORTS™ UFC® 2 from Electronic Arts saw a consistent weekly download range, peaking at around 57K in mid-July and maintaining an average of approximately 49K to 55K downloads per week throughout the quarter. The game's weekly revenue experienced fluctuations, with a notable peak at about $711 during the week of July 17, before stabilizing between $217 and $368 in subsequent weeks. The weekly active users for EA SPORTS™ UFC® 2 remained steady, averaging around 74K to 79K, with a minor dip towards the end of the quarter.

Arm Wrestling Master by GOODROID,Inc. started strong with 136K downloads in late June, but witnessed a downward trend, ending the quarter with around 27K downloads per week. The weekly active users followed a similar pattern, starting at nearly 198K and decreasing to about 101K by the end of September. This game did not generate any revenue during this period.

I, The One - Fighting Games from Azur Interactive Games Limited had a mixed performance. Weekly downloads fluctuated, starting at 70K in late June, dropping to a low of 27K in early August, and then rising again to 71K by the end of September. Weekly revenue showed a modest increase, peaking at $117 in mid-August and then stabilizing around $50 to $95. The active user base saw a significant spike towards the end of the quarter, reaching nearly 150K in the final week of September.

Punchy Race: Run & Fight Game by AI Games FZ demonstrated a varying download trend, peaking at 47K in late July and then stabilizing between 17K and 28K per week towards the end of the quarter. The weekly active users consistently ranged from 87K to 135K, indicating a steady player base. This game did not generate any revenue during the quarter.

Real Boxing 2 by Vivid Games S.A. saw a notable peak in downloads at 34K in late July, followed by a decline to around 11K to 13K per week by the end of September. Revenue reached its highest at approximately $1.1K in mid-July before stabilizing to around $315 to $732. The weekly active users initially surged to 52K in late July but decreased to about 22K to 24K by the end of the quarter.

For more detailed insights and data on the performance of these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2023